- Added base corner cabinets which supports angles of less than 90 degrees (depending on width and depth) up to 270 degrees. Flat front is available from 0 to 180 degrees while the angled front works with angles from 90 to 270 degrees.
- Started work on making the projection shaders take vertex color into account when determining projection direction. I should be able to get that working again properly within the next few releases.
Get Unreal Engine Procedural Furniture
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